Friday, March 25, 2011

Sculpt Timelapse

Here's the timelapse I talked about earlier. This was the real first try. I haven't recorded from the begining and also tweaked it a bit after the end of the timelapse. Wasn't really paying much attention to what I was doing; was just experimenting with the movie features inside zbrush.
About the sculture... well, it was a hard fight in some areas (mouth, especially) but I'm quite happy with the way it turned out. Only around the third minute of the video, when I switch to clay tubes, I start to visualize the shapes and directions of the face... so I guess that's a good tip... when you're stuck and do not really feel the piece, try switching to clay tubes or clay buildup, so you can more easily see what you're doing.




Thursday, March 24, 2011

Head Sketch (With Timelapse)

I've been trying to record my sculpt sessions lately. This wasn't the first try, actually. I also have the previous head I posted here, but I haven't finished editing it yet. I know it's not very helpful... I know it's too fast; that's because I am too slow working and then need to compress too much content into a small size video, otherwise it would be too long and boring. I'll get better at it, hopefully.
Anyway, hope you enjoy watching.


Monday, February 14, 2011

Head Sketch

Hi. I have been texturing this model, but for now I'll just leave you with this.

Monday, January 17, 2011

Skull Studie

Found this skull studie I've made when Zb4 came out. I believe it was the first render using BPR. It was a simple exercise following this old tutorial. Decided to explore new techniques in photoshop and achieved something a bit drastic maybe, but it's certainly the direction I wanted, giving 3d pieces a painted look, mixed with some design elements, I guess. Next time I'll try to keep the model shapes more defined, or maybe not... I'll have to decide what is the main focus of my images: the final illustration or showcasing the model. Right now, I think illustration wins.

Sunday, January 16, 2011

Happy 2011

Hello. Since this is my first post this year, let me start by wishing a great new year to you all. This is a fast doodle I've done last year, just for testing the planar brushes, as well as some of Michael Angelo Hernandez's (Mahlikus The Black on ZBC) great custom brushes. I had no specific design in mind, so the result isn't that good, but it was a good exercise, nevertheless.

Saturday, December 11, 2010

Head Sketch

Finally, something i've done recently. There's still some old stuff I did not share yet, but I think it's time to show more work in progress and this kind of fast sketches.
The details you see in here (pores and fur on hat) are just surface noise previewed over the mesh... if I would project it to the mesh itself it wouldn't work very well, simply because I didn't retopologize and the mesh is a complete mess. That's why I call it a fast sketch. I just wasn't very happy with how clean the face looked, but didn't want to develop it, or should I say, waste more time on it, so this is a good solution for a fast skin look.
Oh, I know the hat shape is kind of stupid... I was using a screenshot from some movie as inspiration for the head block in shapes, and since the guy was wearing a hat I decided to make one too, but I don't know what happened... it turned out like this.