This last image was rendered in 3ds max (edited in photoshop).
Need to finish it's texture. maybe i'll use it to learn to play with Z4's Lightbox.
By the way... this is old work. And the material used in the textured versions is the Realistic Skin (quad shader) from This Material Pack by KrakenCMT. It's the closest to SSS we could get inside Zbrush before Z4, so thanks to Christopher Tackett for this and all the other great materials he has kindly shared with the zbrush community.